
Action! Romance! Giant Robot Combat! Mekton II was probably the first non-D&D rpg I ever played, and I've been poking around at it again lately, grooving to its early-days Real Robot anime aesthetic. Its a stupid-simple rpg system pasted onto a moderately detailed robot-vs-robot wargame, so expect most of the session to be petty excuses to get characters into their cockpits and on to the real business of moving figures on a hexmap.
By Crom, there will be Battle! This TSR game I knew only by (vague) reputation until a few years ago, when I finally got my hands on a real copy. Some other enthusiasts and I helped bring a retro-clone of this game about, called ZeFRS, but I haven't ever gotten to actually play it. It uses something like the Marvel FASERIP rules, and though a little slapdash is very good at presenting a tone very like Bob Howard's stories. I even have an adventure outline with characters ready to go, from the last time I tried to run it.

